GAMIFYING THE ENGLISH CLASSROOM: WHERE PLAY MEETS PEDAGOGY

Section: Articles Published Date: 2025-12-22 Pages: 537-545 Views: 51 Downloads: 6

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Abstract

This study examines how gamification, a pedagogical strategy that combines play and learning to improve motivation, engagement, and communicative competence, might be incorporated into English language instruction. The study explores how game-based components, such points, badges, challenges, and narrative missions, might turn conventional classrooms into interactive learning environments, drawing on ideas of constructivism, self-determination, and experiential learning. The study also looks at the advantages, difficulties, and useful tactics of gamification in English classes. It comes to the conclusion that well-designed gamification encourages creativity, teamwork, and learner autonomy in addition to improving language competency.

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