THEORETICAL ASPECTS OF USING GAMES IN TEACHING STUDENTS OF NATURAL SCIENCES
Abstract
In recent years, a new approach to learning in the form of educational games has gained popularity, particularly in the teaching of physics and technology. This study proposes an innovative concept for implementing an approach to learning through educational games at a university. This is done to ensure continuous learning and interdisciplinary opportunities for students. The study examines the development of natural skills and knowledge in the context of game-based learning. It describes the moment when learning is expected and the role of game elements in student engagement and interaction with educational game content. The study also describes the principles of collaborative learning, which are key pillars for the acquisition of cognitive and research skills. The contribution of game-based learning is further linked to the improvement and development of thinking. The study also examines theories that are important for the development of a game-based learning approach: narrative-centered learning theory, problem-solving theory, and engagement theory. After outlining the theoretical foundations, the article examines teachers' views on the game-based approach to learning. The advantages and disadvantages of game-based learning are also discussed.
Keywords
Game situation, development of children's creative abilities, learning theory, game approach to learning, teaching physics.How to Cite
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