IMPROVING 8th AND 9th GRADE ESOL LEARNERS’ GRAMMAR SKILLS WITH GAMIFIED-LEARNING IN NAMANGAN
Abstract
This study explores the effectiveness of gamified learning in enhancing both 8th and 9th grade ESOL learners' grammar skills at Istiqbol Zamon Bolalari in Namangan, Uzbekistan. Traditional grammar instruction often struggles to maintain student engagement, limiting progress. This research examines whether gamification tools, specifically Genially and Kahoot!, offer a more interactive and effective approach.
A mixed-methods design was used over 8 weeks, incorporating qualitative and quantitative data. Pre- and post-tests assessed learners grammar skills, while interviews and surveys offered valuable perspectives on their experiences and viewpoints. Data were analyzed statistically to compare the results after 8 interventions of game-based learning platforms such as Genially and Kahoot! Results showed that the control group (8A and 9A), taught traditionally, improved up to 10%, while the experimental group (8B and 9B), using gamified learning, achieved a 24% increase. Statistical analysis confirmed that gamified learning enhances grammar acquisition to a larger extent, suggesting that technology-enhanced instruction fosters better learning outcomes.
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