THE IMPORTANCE OF GAMIFICATION METHOD IN TEACHING LITERARY AND NONLITERARY FORMS OF SPEECH
Abstract
Gamification is becoming an essential part of modern education, particularly in teaching English as a second or foreign language. This article explores how game-based strategies can support students in mastering both literary and nonliterary forms of speech. By incorporating playful, interactive elements into lessons, educators can help learners engage more deeply, think critically, and build confidence in using the language. The research focuses on practical applications of gamification in university classrooms, evaluates its effectiveness, and reflects on students’ responses. The findings show that when games are used thoughtfully, they can create a more inclusive, motivating, and meaningful learning environment.
Keywords
gamification, English teaching, literary speech, nonliterary speech, student motivation, interactive learning, practical skills, online platforms, teaching elements.How to Cite
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